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=> ElementDescription _element = "Dialog/Build.rsc:build" => ElementDescription _element = "Dialog/Building.rsc:icons"
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=> ElementDescription _element = "Dialog/Work.rsc:workPlace" => ElementDescription _element = "Dialog/Production.rsc:checkProduction" => ElementDescription _element = "Dialog/ProductionBL.rsc:production4" => ElementDescription _element = "Dialog/ConsumeProduce.rsc" => DialogControllerConfig _config = "resourceLimitConfig" => ElementDescription _element = "resourceLimit" => ElementDescription _element = "Template/ToolMaker.rsc:inventoryTab2" Orientation for orchards is based on the. Having the recommended number of workers on the orchard is usually the most productive, but if you have houses and storage barns very close, then you can have your farmers tending more trees. => DialogControllerConfig _config = "workButtonConfig" The most commonly used orchard size is 15 x 4, which combines the best food per worker with a good tree density. => ElementDescription _element = "enableWorkButton" => ComponentDescription _rawMaterial = "Template/RawMaterialLumber.rsc" => ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc" => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" => String _requirements = "CooperCaskRequire" => ResourceLimit _resourceLimit = Custom0 => ConsumeRawMaterial _consumeMaterialsComponentDescription _produceMaterial = "Template/RawMaterialCask.rsc" => Edible | Fuel | Tool | Wood | Stone | Iron | Health | Clothing | Textile | Alcohol | Grain | Fruit | Vegetable | Protein | CoalFuel | Custom0 | Custom1 | Custom2 | Custom3 | Custom4 | Custom5 | Custom6 | Custom7 | Custom8 | Custom9 => // materials for drawing selection with no mesh => Material/SelectionEdge/SelectionEdge.rsc => Material/SelectionMask/SelectionMask.rsc => "Models/MaterialInstance/GenericFootprintMaterial.rsc" "Models/MaterialInstance/GenericFootprintDamageMaterial.rsc" => Normal | Obstacle,Normal | Obstacle | Fast | Faster, => Particle _particle = "ParticleSystems\Fire\FireMedium.rsc" => StatusIcons\BuildingIconSpriteSheet.rsc "map","zone","decal","modeldestroyed",